Try running a mid-level undersea game of D&D online via a chat room, sometime. As I also use the prior ruleset (3.5e) I'm lucky to have three players, these days. Granted, 5e comes out soon.
In last week's installment of my weekly D&D game, the PCs explored the supposedly haunted palace where the merfolk king and queen were butchered. There they discovered that Mama Redfish, the salt hag they once trusted before she tried to poison their dinner, was controlled by her underling, the crabman Gekar. They discovered that their enemy, the blackwater hag Diadema, was behind it all. Having lost her hand to regain control of her mind, Mama Redfish was keen to find a replacement that would enable her to continue practicing Nacremancy, the magic of pearls. Mama discussed her time in the subterranean body of water known as Darksea, a realm below the Sunless Sea. She also knew of a magical hook that was once worn by an aquatic hobgoblin pirate king.
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